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Wolfenstein the old blood test
Wolfenstein the old blood test









But while the weapons all feel good in their own right, none of them really do anything unique when it comes to genre. Managing scarce ammo, knowing which weapon to use on which type of soldier, and constantly surveying the surroundings for cues make these fights more interesting and satisfying than the typical run-and-gun. Each weapon, from the precise Bombenschluss to the room-clearing Kampfpistol, has a balanced use throughout the campaign. Arenas are multi-level, filled with cover points, and peppered with secret passages.

wolfenstein the old blood test

When you do find yourself in combat, which I promise happens quite a bit, the scenarios are by and largely satisfying.

wolfenstein the old blood test

During my time in this alternate history, I spotted Fallout’s Nuka Cola, a Dragonborn helmet from Skyrim, and a pixilated model of Quake 3’s rocket launcher. In addition to these scenarios, I really appreciated the various nods to other Bethesda-owned games peppered throughout The Old Blood. While checkpoints are generally plentiful across The Old Blood’s eight chapters, there were a few tough stealth sections where I managed to remain hidden for well over 10 minutes, only to be spotted within sight of my goal and frustratingly forced to repeat the whole thing over again.

wolfenstein the old blood test

These scenes turn down the volume, but keep the tension high, as many enemies are able to tear you apart extremely quickly if you get caught. Many of these have you sneaking around rooms and turning off electricity to hulking, tethered mechs, taking out sentry guards in heavily fortified areas, and using your all-purpose pipe weapon/tool to climb up walls and jimmy open doors. In place of those palate cleansers, The Old Blood uses stealth puzzles that act as nice buffers to the action.











Wolfenstein the old blood test